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Network Camera

When creating a multiplayer AR experience, it will be useful to know the camera poses of all connected players. This is managed by the NetworkCamera component. To use it simply add it to the Camera that has the ArCloudSession attached to it.

This component will instantiate a GameObject that has the NetworkCameraProxy component for every connected clients. The NetworkCameraProxy will synchronize the position and rotation of the camera proxy object. Developers can get the Transform of a camera proxy by using the GetProxyByOwner function in the NetworkCamera component. The function takes a UInt32 representing the user’s number as the input parameter. This value can be obtained from calling Player.UserNumber.

Developers can also get the current list of players by calling IGameSession.Players.

public class NetworkCamera : MonoBehaviour
public Transform GetProxyByOwner(uint owner);